

"He disappeared In the early haze of morning And with him left his prophecies They didn't care." - "Send Me A Sign" by Gamma Ray -01. Ah, and related to the bad BOF4 shading: the car tires in "Driver" were also m issing on ATI cards, tsts.

Don't ask me what's the correct behaviour, and who is to blame, ehehe. Seems like ATI cards are handling a single "quad_stri p" polygon like a "standard quad" one, while nVidia cards are handling it like two connected triangles. After a few investigations I've found out that nVidia cards and ATI cards are doing a different rendering of connected quad polygons. First I didn't believe that (I played BOF4 alot in the p ast), but then I took a closer look. at least Parotaku was not able to find more issues, so blame him if still something is going wrong ) - FrancoisC noticed a bad shading in the Breath Of Fire 4 camp fire on his R8500 with my OGL plugins. Well, Parotaku gave me another save state, and I think now everything is right. and of course othe r levels were still screwed). sorry to say: the game didn't work perfectly with the last release (I was only able to check out one level. Things fixed (shameless copy of my OGL2 version text): - Skullmonkeys. Plugins, so I've decided to release them as well. A few fixes from the OGL2 plugin also affected the standard OGL/D3D "images of sunshine lease, to make the words rhyme let me die in eight-time let me write a tale to no-one let me write a tale to make you think you're someone and 'Can you think of one good reason to remain?'" - "Death Trip" by Steve Harley -16.
EPSXE CHRONO CROSS PAUSE SCREEN TEXT FREE
Therefore: if 1.75 works better with your system/games, use it, if 1.74 works better, feel free to keep it, you will not miss any new feature by doing so. Anyway, the new caching is somewhat cleaner, and cards with little vram (32 MB or less) will like it better in certain games using many different texture palettes.

The major change was some tweaking of the internal texture caching, which will sometimes cause better FPS, and sometimes (insignificant) less FPS, depending on the game engine. Not much done in 1.75 (at least as far as I remember, ehe). All the seats are taken in the Parliament of Fools." - "The Parliament of Fools" by Skyclad -10. "All the seats are taken in the house that makes the rules. So there's no point to repeat it all again :) A few extra things needed to get fixed/added in the standard OGL/D3D plugins, though: - I've added a "pause" key, if you have to do a break, and you don't want to quit the emu (my other gpu plugins already had this option) - I've noticed the "G4 polygon cache" special game fix (for FF9) was a bit overdone :) Should be better now. Ok, some of the new 1.76 plugin features I have described in the OGL2 version file (OGL2 V2.07): * * * *įloating point fps limit value y sprite mirroring (thanx to smf) fixed psx gpu blending mode (thanx to softm) fast forward key
